I wanted to split them evenly between physical and mental attributes with as little overlap as possible. For example, I've always found dexterity and agility awkwardly close to each other.
Physical Stats
- Brawn - strength, heartiness, and balance.
- Vigor - stamina, pain tolerance, and body recuperation rate.
- Precision - dexterity, grace, accuracy, and physical reaction time.
Mental Stats
- Knowledge - memory, education, and life experience (street smarts).
- Faith - confidence, willpower, zealotry, and mental recuperation rate.
- Cunning - intelligence, ingenuity, and mental reaction time.
Application
For every 10 points in a given stat, the character will receive a 1% bonus towards related skills. In the case of negative stats, characters will suffer a 1% penalty per negative stat point.
1 comment:
Seems well deliberated for me, both straight forward and flexible. Every stat is unique. I was thinking on something similar.
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