tag:blogger.com,1999:blog-218012982026091552.post4451503356819596959..comments2017-09-26T12:30:54.696-07:00Comments on BogBoa: WebSocketsUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-218012982026091552.post-86141705008466200492011-07-14T01:26:36.504-07:002011-07-14T01:26:36.504-07:00Yes, I think a generic client is possible. Althou...Yes, I think a generic client is possible. Although writing that, I am picturing mushclient and the sorts of things Kavir is doing with it. But I think better would be solid browser-client-side and server-side logic liberally licensed that any MUD developer could wrap and use with the minimal amount of work to get their MUD on the web.Richardhttps://www.blogger.com/profile/16059166933270492555noreply@blogger.comtag:blogger.com,1999:blog-218012982026091552.post-50926583493788678812011-06-16T10:36:02.249-07:002011-06-16T10:36:02.249-07:00@Richard
I agree that browser compatibility issue...@Richard<br /><br />I agree that browser compatibility issues are a drain on programmer motivation. Same thing killed my enthusiasm for Telnet. That's probably why I'm looking at JQuery because it's trod much of that ground (ignoring that I'm pursuing a feature that only works on two browsers).<br /><br />Do you think a generic client is feasible? My guess is that each author's needs would be too diverse.<br /><br />@George<br /><br />I hadn't seen Echo Bazaar before. Looks interesting. Thanks!Jimhttps://www.blogger.com/profile/13302303346819023760noreply@blogger.comtag:blogger.com,1999:blog-218012982026091552.post-580916497849446952011-06-15T22:16:46.110-07:002011-06-15T22:16:46.110-07:00There's always Decaf, https://bitbucket.org/st...There's always Decaf, https://bitbucket.org/stendec/decafmud<br /><br />I've been thinking too of a browser game and mud hybrid. Basically a browser game in presentation but with real-time synchronous components via sockets. Have you all looked at Echo Bazaar at all? They have a pretty good head start on the space but I think they're miles above where the typical browser games are at the moment.Georgehttps://www.blogger.com/profile/05497869257213673199noreply@blogger.comtag:blogger.com,1999:blog-218012982026091552.post-40639485005102474932011-06-15T17:52:27.166-07:002011-06-15T17:52:27.166-07:00I'm headed in the same direction. Although I ...I'm headed in the same direction. Although I am really reticent to architect my own solution so am looking to use socket.io on the client-side and gevent socket.io support on the server-side.<br /><br />I'd love to see a google code hosted project where mud developers collaborated on a web-based MUD client based on socket.io (or whatever) and they could just have their own game framework plugged in on the back end. Something like <a href="http://jsterm.com/" rel="nofollow">jsterm</a> but allowing all the fancy graphical markup that Kavir does these days, and not using canvas.<br /><br />I've written a simplistic <a href="http://disinterest.org/resource/console/" rel="nofollow">terminal type interface</a> just to experiment and it reminds me of how much cross-browser compatibility sucks. What is actually quite simple becomes convoluted and confusingly undocumented. Hmm, actually playing with my terminal it works okay with chrome which is good.Richardhttps://www.blogger.com/profile/16059166933270492555noreply@blogger.com